


Dinner In Hell
Dinner in Hell is an interactive projection game that designed for multiplayers. At the same time, it is considered as a party game by providing intense gaming interactions to players.
Team:
Sound Designer: Penghua Zhou
Producer: Felicia Li
Artists: Xinyu Li | Jinkun Chen
Programmer: Patrick Cheng | Ezra Hill
Genre: 3D Design / Game Design
Game Attachment: Jamodrum—a table shaped multiplayer controller, four players are allowed per round
Time: Fall 2022
Time Range: Two weeks
My Role: Sound Designer
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Introduction
All the players are having dinner on a table. Each of them can roll their own plates from right to left or left to right. The food them wanted to have are showing on their plates. To gain points, players have to match the food on their plates with the food on the table. The food on the table would roll to the players' side while they are rolling their own plates. However, only the players who are rolling faster than others could catch the plates they wanted on the table. Let's see what they eat!