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Dinner In Hell

Dinner in Hell is an interactive projection game that designed for multiplayers. At the same time, it is considered as a party game by providing intense gaming interactions to players.

Team:

Sound Designer: Penghua Zhou

Producer: Felicia Li

Artists: Xinyu Li | Jinkun Chen

Programmer: Patrick Cheng | Ezra Hill

Genre: 3D Design / Game Design

Game Attachment: Jamodrum—a table shaped multiplayer controller, four players are allowed per round

Time: Fall 2022

Time Range: Two weeks

My Role: Sound Designer 

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Introduction

All the players are having dinner on a table. Each of them can roll their own plates from right to left or left to right.  The food them wanted to have are showing on their plates. To gain points, players have to match the food on their plates with the food on the table. The food on the table would roll to the players' side while they are rolling their own plates. However, only the players who are rolling faster than others could catch the plates they wanted on the table. Let's see what they eat!

Final Design

​Designed by Penghua Zhou, 2023

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